Cathedral
Mattel
2 players
CONTENTS
14 Light buildings
14 Dark buildings
1 Cathedral
1 Game Board
OBJECT OF THE GAME
Use your buildings to occupy and control more space within the city
walls than your opponent does.
TO SET UP
The game begins with an empty board. Each player takes a set of
colored buildings. The Cathedral is neutral, and belongs to neither
player.
ORDER OF PLAY
- The player using the light buildings starts the game by placing the
Cathedral anywhere on the board.
- The player using the dark buildings the places any one of his
buildings anywhere on the board.
- Players then take turns placing their buildings onto the board until
both players cannot fit any more buildings onto the board. If one player
cannot fit any more buildings onto the board, his opponent should continue
until he can no longer move. The game is then ended.
WINNING THE GAME
- Keeping Score: At the end of each game, each player gathers
the buildings he was not able to place onto the board. Each player counts
the number of squares these "left over" buildings would have covered on
the board.
- The player with the lowest score wins.
- If a series of games is played, players trade colors each time they
play. The series winner is the player with the lowest total score for all
the games played.
TO CONTROL TERRITORY
There are 2(two) ways to control space within the city walls:
- Occupation: A player controls all squares which his buildings
cover on the board.
- Surrounding: By using buildings to "wall off" sections of the
city, a player can control, not only the squares his buildings occupy, but
the squares he has surrounded as well.
To control space by surrounding it, a player's buildings must form a
continous wall, at least 1 square thick, around the captured area. The
city borders can be used as part of this wall.
EXCEPTIONS TO SURROUNDING
- The Cathedral is neutral and cannot be used as part of the surrounding
wall.
- Corner-to-corner contact between a player's buildings does not count
in forming a surrounding wall.
- The player using the dark buildings cannot surround and capture space
on his first move. (If a player walls off a corner on his first move, he
does not capture any space except that which his building actually
covers.)
TRAPPING AND REMOVING BUILDINGS
If you surround territory which has just one of your opponent's
buildings, or just the Cathedral, you control that territory, and have
trapped a building.
When you trap a building, you remove it from the board and return it to
your opponent. Your opponent can replay the piece somewhere else on a
later turn. A trapped Cathedral is removed from the board, but is not
replayed for the rest of the game.
When you trap a building, you must remove it immediately. If not, the
building remains on the board and the surrounding area does not become
yours.
TRAP DEFENSE / EXCEPTIONS
If a player surrounds an area which contains either 2(two) or more
opposing buildings or at least 1(one) opposing building and the Cathedral,
he does not control that area.
STRATEGY
- Play your largest buildings first.
- Concentrate on surrounding -- and claiming -- territory early in the
game.
- Be careful not to let any of your buildings be trapped and removed.
- Never place buildings in territory which you control while there is
still open space to be claimed.
In tournament play, each player in the tournament is teamed with an
opponent. A match consists of TWO games and the players follow the
regular rules of the game. After the first game of the match, players
reverse the color of their buildings for the second game.
At the end of the second game, the match is ended and the player with
the lowest total score for both games is the winner.