Cathedral

Mattel

2 players

CONTENTS

14 Light buildings
14 Dark buildings
1 Cathedral
1 Game Board

OBJECT OF THE GAME

Use your buildings to occupy and control more space within the city walls than your opponent does.

TO SET UP

The game begins with an empty board. Each player takes a set of colored buildings. The Cathedral is neutral, and belongs to neither player.

ORDER OF PLAY

  1. The player using the light buildings starts the game by placing the Cathedral anywhere on the board.
  2. The player using the dark buildings the places any one of his buildings anywhere on the board.
  3. Players then take turns placing their buildings onto the board until both players cannot fit any more buildings onto the board. If one player cannot fit any more buildings onto the board, his opponent should continue until he can no longer move. The game is then ended.

WINNING THE GAME

  1. Keeping Score: At the end of each game, each player gathers the buildings he was not able to place onto the board. Each player counts the number of squares these "left over" buildings would have covered on the board.
  2. The player with the lowest score wins.
  3. If a series of games is played, players trade colors each time they play. The series winner is the player with the lowest total score for all the games played.

TO CONTROL TERRITORY

There are 2(two) ways to control space within the city walls:
  1. Occupation: A player controls all squares which his buildings cover on the board.
  2. Surrounding: By using buildings to "wall off" sections of the city, a player can control, not only the squares his buildings occupy, but the squares he has surrounded as well.

To control space by surrounding it, a player's buildings must form a continous wall, at least 1 square thick, around the captured area. The city borders can be used as part of this wall.

EXCEPTIONS TO SURROUNDING

  1. The Cathedral is neutral and cannot be used as part of the surrounding wall.
  2. Corner-to-corner contact between a player's buildings does not count in forming a surrounding wall.
  3. The player using the dark buildings cannot surround and capture space on his first move. (If a player walls off a corner on his first move, he does not capture any space except that which his building actually covers.)

TRAPPING AND REMOVING BUILDINGS

If you surround territory which has just one of your opponent's buildings, or just the Cathedral, you control that territory, and have trapped a building.

When you trap a building, you remove it from the board and return it to your opponent. Your opponent can replay the piece somewhere else on a later turn. A trapped Cathedral is removed from the board, but is not replayed for the rest of the game.

When you trap a building, you must remove it immediately. If not, the building remains on the board and the surrounding area does not become yours.

TRAP DEFENSE / EXCEPTIONS

If a player surrounds an area which contains either 2(two) or more opposing buildings or at least 1(one) opposing building and the Cathedral, he does not control that area.

STRATEGY

In tournament play, each player in the tournament is teamed with an opponent. A match consists of TWO games and the players follow the regular rules of the game. After the first game of the match, players reverse the color of their buildings for the second game.

At the end of the second game, the match is ended and the player with the lowest total score for both games is the winner.